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Question by siddharth3322 · Nov 15, 2019 at 11:35 AM · androidshadermaterialmaterialsshader programming

How to use 3rd Party Shader with LWRP / URP

I have converted my project to use Lightweight Render Pipeline, all materials get converted to use LWRP but materials that support 3rd party shaders, for those what I require to do?

For example, Water Wiggle shader that I have used in my project.

alt text

So how to convert this shader into LWRP? or how can I use it in the original form?
Currently, it becomes pink as you see in the above image.

3rd-party-shaders.png (128.3 kB)
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Answer by DaDonik · Nov 15, 2019 at 02:10 PM

I have not done this myself and i am not a shader programmer, but i found this.

As it says, you will have to convert the shader, as the old render pipeline is incompatible with the new ones.

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