Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
15
Question by milali · May 30, 2015 at 02:47 AM · inspectorslider

slider bar in inspector

I have searched for a while and can't seem to find a simple answer to this.

I want to have a variable controlled by a slider bar.

So I give it limits and away it goes.

Is this simply or difficult? do I need to write a custom editor object for this? or is there a way to state 'display this float as a sliding bar'?

Thanks

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

4 Replies

· Add your reply
  • Sort: 
avatar image
77
Best Answer

Answer by RobinWatson77777 · Jun 10, 2014 at 08:09 AM

---C#---

[Range(0.0f, 10.0f)]

public float mySliderFloat;

---JS---

@Range (0.0, 10.0)

var mySliderFloat;

---Boo---

[Range(0.0F, 10.0F)]

public mySliderFloat as float = 0.0F

That's decorating the field declaration for the scipt.

http://docs.unity3d.com/ScriptReference/PropertyDrawer.html

I think it was added for Unity 4

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Mobilpadde · Nov 01, 2014 at 09:18 AM 2
Share

You're missing two f's in the c# range code, otherwise it's working like a charm...thank you!

avatar image TheChemist · Apr 29, 2015 at 12:35 AM 1
Share

Is it possible to change this to the accepted answer? It's clearly the right one.

avatar image
9

Answer by aressler · Nov 15, 2016 at 08:50 AM

If you already have a custom editor attached to the gameobject where you'd like a slider, then adding the [Range(min,max)] decorator will not work. You'll need to use EditorGUILayout.Slider(value, min, max) inside of your OnInspectorGUI method.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by prakyathd801 · Nov 19, 2020 at 12:12 PM

Range[minalue, maxValue]

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Eric5h5 · May 30, 2015 at 02:47 AM

You need to write a custom editor and use one of the EditorGUI slider functions.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

8 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Array has length 0, but I can see its' elements in the inspector 1 Answer

Restrict sliders in Unity inspector to have different values 1 Answer

Sliding GUI.HorizontalSlider also moves Camera with FreeCamera script 0 Answers

Inspector slider value? 2 Answers

Move camera with inspector slider and include it's current location? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges