Debugging with drawing a radius
Hello Community, I was wondering if their is a way for the debug to draw a circle that would indicate a radius. For example, checking if the 2D platformer character is grounded and if the layer mask circle is intersecting with the ground. How would I code the debug to draw a circle in C#, to visual check if the character is grounded.
Thanks!
Answer by Cuttlas-U · Apr 18, 2017 at 06:18 AM
hi; u should do it with custom editor;
but for this grounded thing u said i dont think that u may need that ;
u always has a collider for grounded things and u can see if collider has impact with the ground or not ?
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