Question by 
               ameeraizat104 · Mar 27, 2020 at 11:34 AM · 
                spawn points  
              
 
              spawn at specific set location/point/coordinate.
I create a game when the player hit the object, the object will spawn at specific location. my problem is the object spawn randomly and not at the specific position i want.
public class Ghost : MonoBehaviour { private Rigidbody2D rb; private float dirX, dirY, moveSpeed;
 [SerializeField]
 private GameObject pumpkin;
 private void Start()
 {
     rb = GetComponent<Rigidbody2D>();
     moveSpeed = 5f;
     SpawnPumpkin();
 }
 private void Update()
 {
     dirX = Input.GetAxisRaw("Horizontal") * moveSpeed;
     dirY = Input.GetAxisRaw("Vertical") * moveSpeed;
 }
 private void FixedUpdate()
 {
     rb.velocity = new Vector2(dirX, dirY);
 }
 private void SpawnPumpkin()
 {
     bool pumpkinSpawned = false;
     while (!pumpkinSpawned)
     {
         Vector3 pumpkinPosition = new Vector3(Random.Range(-7f, 7f), Random.Range(-4f, 4f), 0f);
         if ((pumpkinPosition - transform.position).magnitude < 3)
         {
             continue;
         }
         else
         {
             Instantiate(pumpkin, pumpkinPosition, Quaternion.identity);
             pumpkinSpawned = true;
         }
     }
 }
 private void OnTriggerEnter2D(Collider2D collision)
 {
     Destroy(collision.gameObject);
     SpawnPumpkin();
 }
}
               Comment
              
 
               
              @ameeraizat104, 
You set pumpkin position to a random location: 
     Vector3 pumpkinPosition = new Vector3(Random.Range(-7f, 7f), Random.Range(-4f, 4f), 0f);  
And then you use pumpkinPosition for the spawn's location:
    Instantiate(pumpkin, pumpkinPosition, Quaternion.identity);
Where is the problem?
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                