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Question by gmraju333 · Apr 18, 2012 at 01:04 PM · gameobjectprefabload

how to load gameobject from one scene to other?

i am having 2 game objects as male and female. by clicking on button i am getting that particular object in first scene. after in second scene i want to start the game by that selected game object. so how to get that previous selected game object to the second scene?

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Answer by vfxjex · Feb 08, 2016 at 06:08 AM

better to use static variables.

 using UnityEngine;
 using System.Collections;
 
 public class LoadSelected : MonoBehaviour {
     // store your male female chaters here using the inspector
     public Transform[] characters;
     // this will store what character you have selected
     static Transform charSelected;
 
     // Call this function on Unity UI Button and initialize an intiger
     // for the first button make it 0 and second button 1
     void CharSelection (int charNth){
         charSelected = characters [charNth];
     }
 
 }

your second script goes like this when loading the game

 using UnityEngine;
 using System.Collections;
 
 public class LoadCharacter : MonoBehaviour {
     Transform myChar;
     void Awake (){
         myChar = Instantiate (LoadSelected.charSelected) as Transform;
 
     }
 }

you can add movement and rotation on your Instantiate if you want to

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Answer by BiG · Apr 18, 2012 at 01:07 PM

Using DontDestroyOnLoad, applied to both your objects. When you load one of them in the first scene, it will persist in the scenes that you will load in a second time.

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