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               Question by 
               SweatyChair · Apr 05, 2019 at 01:48 AM · 
                androidbuildbuild settingscompression  
              
 
              Build API CompressWithLz4HC doesn't work
I try to build in Android with API using CompressWithLz4HC:
 BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions {
     scenes = GetBuildScenes(),
     locationPathName = targetPath,
     target = EditorUserBuildSettings.activeBuildTarget,
     options = BuildOptions.CompressWithLz4HC
 };
 var report = BuildPipeline.BuildPlayer(buildPlayerOptions);
However the compression option doesn't seems to work, I still have to manually set the compression setting in Build Settings.
Here's the file sizes using the code, without and with manually setting the compression settings: 
So, is that not working or I'm not using it correctly?
 
                 
                screen-shot-2019-04-05-at-124806-pm.png 
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