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Question by .hooligan · Sep 28, 2011 at 04:34 AM · shadersblur

Blur certain objects

I was wondering how a blur is achieved in a 3d app like unity. What I was thinking of trying id when my character falls have all the other game its blur as they move pass. Is this achieved with shaders. I haven't really done any shader work before. Also can you selectively only blur certain game objects /or layers ?

Thanks

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avatar image syclamoth · Sep 28, 2011 at 05:38 AM 0
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Before we continue- are you using Unity Indie, or Pro? It makes a big difference for how difficult this is to do.

avatar image .hooligan · Sep 28, 2011 at 06:14 AM 0
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Using unity pro. Also exporting for iPhone, so not sure if that lets me do it either.

avatar image syclamoth · Sep 28, 2011 at 06:16 AM 1
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Well that makes it easier! You can use the $$anonymous$$otionBlur screen effect from the Pro Standard Assets. I should warn against using image effects for iPhone deployment- they incur a significant performance penalty. $$anonymous$$ake sure there isn't some way you can fake it with meshes, first.

avatar image .hooligan · Sep 28, 2011 at 12:18 PM 0
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I'll give it a shot, thanks for the suggestion.

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