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Question by Troy · Jul 14, 2010 at 12:54 AM · javascriptgameobjectprefabinstallation

Instantiating an Object...

Hey guys,

I'm working through the Unity Game Development Essentials textbook and want to add in a trap that steals the player's batteries if they come into contact with it.

I have the trap deducting a charge on collision, but I'm stuck on the instantiation of objects.

I want to instantiate one of my prefabs and have it fly out of the player as it does so (so they can follow it and see where it landed)

I'm using the code from here: http://unity3d.com/support/documentation/ScriptReference/Object.Instantiate.html

But I'm not sure how to define a prefab in the variable.

Second question is, does my prefab need a rigidbody for me to 'launch' it out of the player?

Thanks.

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Answer by Daniel 6 · Jul 14, 2010 at 01:15 AM

If you want to define a prefab, write the following line at the top of your script:

var prefabToCreate : GameObject;
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avatar image Troy · Jul 14, 2010 at 01:32 AM 0
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so the variable name is the prefab I want to create?

avatar image Troy · Jul 14, 2010 at 01:40 AM 0
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oh right, i'd been forgetting to define it in the inspector, thanks!

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