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Question by Paulius-Liekis · Oct 23, 2012 at 08:45 PM · editorinputkeycodegetkeyctrl

Catch Ctrl+Z input in Editor

Is it possible to catch Ctrl+Z in Editor? Something like:

`(Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) && Input.GetKeyUp(KeyCode.Z)`

The keys works separately, but not together.

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avatar image liszto · Oct 23, 2012 at 09:18 PM 0
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why did you use Get$$anonymous$$eyUp for Z ?it's Get$$anonymous$$eyDown maybe more appropriate ?

avatar image Paulius-Liekis · Oct 24, 2012 at 05:52 AM 0
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$$anonymous$$eyUp is more conventional. Just try any software - everything works on $$anonymous$$eyUp (that applies to mouse and keyboard). Of course for games $$anonymous$$eyDown makes more sense since you want faster reaction.

avatar image Flipbookee · Oct 24, 2012 at 07:24 AM 1
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Wrong! Everything works on $$anonymous$$eyDown (except mouse buttons which don't support/need auto-repeat as on scrollbar arrows). That's why you can press a key and hold it ins$$anonymous$$d of pressing it multiple times.

avatar image Paulius-Liekis · Oct 24, 2012 at 07:30 AM 0
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@Flipbookee: I stand corrected :) yes, keyboard works on $$anonymous$$eyDown, mouse works on ButtonUp. I'll fix my code :)

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Answer by liszto · Oct 23, 2012 at 09:21 PM

I think your solution is here :

http://answers.unity3d.com/questions/49285/how-can-i-get-a-combination-of-keys-pressed.html

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avatar image Paulius-Liekis · Oct 24, 2012 at 05:54 AM 0
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That's not exactly what I was looking for - I know how to write code for the logic statement, but it doesn't work in Editor. It looks like Editor treats Ctrl+Z as special combination and never passes that to the app. They talk about it in the comments.

avatar image liszto · Oct 24, 2012 at 06:44 AM 1
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Yes that's why I link you this ;). I never try to implement this in editor so can't give you more advice :/ Sorry. But maybe someone else already do it :), I hope for you !

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