Sprite Deforms/Change Scale itself on Collision
Hey Guys. I have two GameObjects. One has a sprite which is created with SpriteShape Profile Package and has edge collider. The other has a sprite with box collider. When the box falls down and hits the other gameobject, physics work good but the box deforms(its scale changes). I don't have any code that changes sprite properties. What would make a sprite deform/distort when it collides in Unity? Thanks in advance!
Answer by Mechworm · Jan 10, 2021 at 08:10 PM
I figured it out. Because I'm making the box object child of another object after collision it inherits the scale ratio of the parent GameObject. Credit to @aldonaletto https://answers.unity.com/questions/197739/object-skewing-on-rotation.html
Your answer
Follow this Question
Related Questions
Collision detection on object moving into each other 0 Answers
Confusing Interactions Between 2D Colliders 0 Answers
Lag When Instantiating Particle System Prefab On Collision 0 Answers
Scaling material without saving scale on original material 1 Answer
How to create a simple mobile water inside a 3D container? 0 Answers