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Question by
Obelixe · Feb 16, 2017 at 02:51 PM ·
particlesystemexplosionstandard assets
Why is the ParticleSystemMultiplier distorting the Explosion prefab from Standard Assets?
When I create a new project in Unity 5.5 with an Explosion Prefab from Standard Assets/ParticleSystems the explosion itself looks wrong. Gravity seems to overly effect all the particles and it looks ridiculous. The simple solution is to disable the ParticleSystemMultiplier. My question is why is the ParticleSystemMultiplier ruining the explosion prefab?
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