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Question by J3-Gaming · Aug 31, 2011 at 06:13 PM · assetbundleexception

WWW UnknownHostException

![alt text][2]

 You are trying to load data from a www stream which has the following error when downloading.
 java.net.UnknownHostException: Host is unresolved: www.j3gaming.com:80
 UnityEngine.WWW:get_assestBundle()

This code works on the editor, but will not work when built to Android. I have a feeling I need to give the android app permissions so the app can access the internet. (android.permission.INTERNET), how can I do that from within unity?]

 WWW www = new WWW("http://www.j3gaming.com/Downloads/" + objectname + ".unity3d");
 yield return www;
 currentObject = (GameObject)Instantiate(www.assetBundle.mainAsset);


[2]: http://www.j3gaming.com/Imgs/wwwError.png

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Answer by J3-Gaming · Sep 01, 2011 at 09:16 PM

haha, fixed my own problem:

  1. Make sure the android phone has wifi turned on (lol)

  2. Assets/Plugins/Android/AndroidManifest.xml is used exactly the same way as a Java/Eclipse project.

Handle this exception for if the user has wifi turned off or your host server is down.

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avatar image noob22 · Sep 23, 2011 at 02:45 AM 0
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if I don't have wifi,how to do?

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Answer by DaveA · Aug 31, 2011 at 09:32 PM

http://answers.unity3d.com/questions/23006/crossdomainxml-policy-file.html

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