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Question by catstampgames · Jun 16, 2018 at 03:12 AM · arrayplayerprefssave datainventory system

Set Playerpref("String" + Int)??

I'm working on loading and saving my inventory system. I could just manualy type in every single slot number I thought I would have it just cycle through the array of slots like so:

 void SaveInv() {
      int SlotNumTemp = 0;
            while (GetComponent<InventoryBox>().Slots[SlotNumTemp] != null)
            {
            PlayerPrefs.SetInt("Invslot" + SlotNumTemp, InvSlots[SlotNumTemp].ItemValue);
             }
 }

In theory it works, but upon pressing the save button to trigger this event unity's editor just crashes...

Seems odd and I'm not sure what's wrong, any ideas?

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Answer by SlowCircuit · Jun 16, 2018 at 04:12 AM

You never add to SlotNumTemp so the while loop is just evaluating the same array element over and over forever causing Unity to freeze. Just add SlotNumTemp++ into that loop.

However, it would be better to use a file saving system, not player prefs. Then you can save any data that can be serialized. You can just make the inventory a list.

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avatar image catstampgames · Jun 16, 2018 at 04:21 AM 0
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Wow I feel dumb for forgetting that, yeah that fixed it. I should look into learning serialization but for some reason it is difficult for me to wrap my head around. Thank you!

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