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Question by beepyeah · Jan 25, 2017 at 01:00 PM · 3dtilesswipeisometriclow poly

sliding rows of tiles in 3D

Hi all--

I am working on a game where you slide entire rows of tiles at a time by swiping. (see screenshot) When a tile gets swiped off the edge of the map, it reappears at the opposite end of the row.

I am able to let the user slide one tile at a time by swiping, but I'm not sure how to get the whole row to slide, and have the end object reappear at the other end.

Can anyone point me in the right direction, or suggest how i could best manage the objects?

Thanks!

[1]: /storage/temp/86617-screen-shot-2017-01-23-at-30720-pm.png

screen-shot-2017-01-23-at-30720-pm.png (101.7 kB)
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avatar image Cherno · Jan 25, 2017 at 06:56 PM 0
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Have a 2-dimensional array that keeps references to each of you tiles, so you can access each one with the correct xy coordinate. That will allow you to not only access the one you are clicking at or sliding, but also it's neighbors (+-x, +-y) or a whole row or column.

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