Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by btxsqdr · Mar 14, 2013 at 05:41 PM · audioassetbundle

WWW.LoadFromCacheOrDownload and AudioClip with threeD and stream config

hi,

how to set the threed and stream flag of an audioclip, after downloading as assetbundle? am i missing something?

feel free to use the urls below, for own testing, if you like.

a) this works, but only if you don't need threed and stream ("stream from disc")

 WWW www = WWW.LoadFromCacheOrDownload("http://btxsqdr.com/apeunit/cello1.unity3d", 1); yield return www;
 AssetBundle bundle = www.assetBundle;
 AssetBundleRequest request = bundle.LoadAsync("Cello 1-DUPL_33.V4", typeof(AudioClip)); yield return request;
 AudioClip clip = (AudioClip) request.asset;
 bundle.Unload(false);
 
 AudioSource audioSource = GameObject.Find("Cello1").AddComponent<AudioSource>();
 audioSource.clip = clip;
 audioSource.Play();

b) this doesn't work ("Cannot set data on streamed sample (Filename: /Applications/buildAgent/work/812c4f5049264fad/Runtime/Audio/AudioClip.cpp Line: 330)")

 WWW www = WWW.LoadFromCacheOrDownload("http://btxsqdr.com/apeunit/cello1.unity3d", 1); yield return www;
 AssetBundle bundle = www.assetBundle;
 AssetBundleRequest request = bundle.LoadAsync("Cello 1-DUPL_33.V4", typeof(AudioClip)); yield return request;
 AudioClip sourceClip = (AudioClip) request.asset;
         
 float[] samples = new float[sourceClip.samples * sourceClip.channels];
 sourceClip.GetData(samples, 0);
 AudioClip targetClip = AudioClip.Create("cello1", sourceClip.samples, sourceClip.channels, sourceClip.frequency, true, true);
 targetClip.SetData(samples, 0);
         
 AudioSource audioSource = GameObject.Find("Cello1").AddComponent<AudioSource>();
 audioSource.clip = targetClip;
 audioSource.Play();
 bundle.Unload(false);

i need the threed and stream flags to be set, in order to play 20+ long audio files in 3d.

yes, it works if you put just all files in the project folder as assets. but this is what i'm trying to avoid, due to the audio file size.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

U3 - Bundled Audio Asset VS WWW Audio Assets 1 Answer

Compression slider in audio import settings doesn't seem to affect anything. 1 Answer

How to export MP3 audio to an assetbundle then to a .asset file? 0 Answers

How to import the object from server to unity 2 Answers

How does audio bundles and their hashes work? How can I know the contents have actually changed? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges