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Is there a way for colliders do work with Character joint without spasms?
I'm new to unity and would like to understand why when I add colliders to the Rigged Tail, it spasms out of control.
Info:
Joints are all Character Joints with edited angularity except First bone which is Fixed joint.
All bones have Rigidbody component also set to Gravity only with mass of 75, again except for first bone which is only Kinematic with default mass value.
Joints parent each other in sequence starting from the last to first, again except the first Fixed joint.
Zero code applied, as I have no knowledge of any programming languages, as the tail works just fine without any colliders.
Any ideas?
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