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Particles in Particle System rendering as white square in iOS build
I have a few different particle systems in my game and while they work fine in the editor and in the game window, they render as white squares in iOS. It looks like for some reason the material texture of the particle isn't being used. The particle systems "Start Color" and "Color over Lifetime" options do work, however, so my green particles show up as green squares on my phone.
The particle system's render settings are:
Render Mode: Stretched Billboard
Length Scale: 1 Normal Direction: 1
Material: ParticleTriangle(1) - This material is one I got from the asset
store Trail Material: None Sort Mode:
None Masking: No Masking Cast
Shadows: Off
Receive Shadows: false
Sorting Layer: Default
Light Probes: Off
The materials shader is "Mobile/Particles/Additive".
I'm using Unity 2017.2.0f3 and my phone is iOS 11.2. Any ideas?
Phone screen shot
Screenshot from Game window
Neither my PC nor iPhone are able to load both of your screen shots. What about changing the texture in material property to a different one, such as the built-in "Default-Particle" glow texture? Otherwise you may reproduce the same bug with $$anonymous$$imal resources and submit a bug ticket to get Unity official support.
Answer by ManAtArms · Jun 15, 2018 at 04:40 PM
I'm seeing a similar issue, were you able to resolve it? ,I'm seeing a similar issue. Were you able to resolve it?
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