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Question by Thagod · Mar 22, 2020 at 10:47 PM · instantiatearraygenerate

GameObject generation with arrays

Hello. I want to generate a game object with an array but I don't know how to use the c# arrays to get my result. I've made it in Java but need some help in converting it to c#.

 public GameObject WallToGen;
     int[,] map = new int[9, 9];
 
 
     // Start is called before the first frame update
     void Start()
     {
         map[1,1] = 1;
 
         for (i = 0; i < map.Length; i++)
         {
 
             for (int j = 0; j < map[i].Length; j++)
             {
 
                 switch (map[i,j])
                 {
 
                     case 1:
 
                         Instantiate(WallToGen);
 
                         break;
 
                     default:
                         break;
 
                 }
 
             }
 
         }
     }
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avatar image BBIT-SOLUTIONS · Mar 22, 2020 at 10:34 PM 0
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What exactly are you trying to do to? Define an array and fill it with GameObjects or assign an array to a GameObject?

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Answer by ShadyProductions · Mar 22, 2020 at 11:41 PM

Replace your loops with this:

 for (int x=0; x < map.GetLength(0); x++)
 {
     for (int y = 0; y < map.GetLength(1); y++)
     {
         switch (map[x, y])
         {
             case 1:
                 Instantiate(WallToGen);
                 break;

             default:
                 break;
         }
     }
 }
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