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Question by MirekSmoczy · Oct 20, 2015 at 12:05 PM · c#ballreset

Ball reset in Pong

Recently I created 2D Pong but it's still miss working reset ball function. I tried different ways of implementing it and none of them worked. Game is based on having Game Manager and until now i have 6 scripts: Player(player paddle), Computer(AI paddle), p(player) and c(computer) deadzones, ball and GM. How should I solve this problem? I'm working with C#.

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Answer by herDev · Mar 27, 2017 at 11:27 AM

You could create a 'Launcher.cs' class/object which is always active in the scene and controls when the ball is instantiated. When the ball needs to be reset just call a method from this class to create a new one. So, the class that handles the ball destruction event will then trigger the spawnBall method in Laucher.cs. You'll need to reference it in that class

     public GameObject launcherObj;    
     public Launcher launcher;
 
     void Start()
     {
         launcher = launcherObj.gameObject.GetComponent<Launcher>();
     }
 
     void handleEvent()
     {
         launcher.spawnBall();
     }

Hope that helps!

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