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               Question by 
               DawdleDev · Mar 10, 2019 at 02:09 AM · 
                androiderrorbuildbuild-errorandroid build  
              
 
              Android Build Error
I've been struggling all day trying to figure out what these error logs mean, to no avail. These appear every time I try to build the game to Android.
Error 1/3
 System.ComponentModel.Win32Exception (0x80004005): ApplicationName='C:\Users\Shawn\Desktop\Koala's stuff\Unity\Projects\Chunk of Space\Library\PackageCache\com.unity.burst@0.2.4-preview.50\.Runtime\bcl.exe', CommandLine='--debug=true @C:\Users\Shawn\AppData\Local\Temp\tmp73a051c0.tmp', CurrentDirectory='C:/Users/Shawn/Desktop/Koala's stuff/Unity/Projects/Chunk of Space/Assets/..', Native error= The system cannot find the file specified.
 
   at System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) [0x002dc] in <3845a180c26b4889bc2d47593a665814>:0 
   at System.Diagnostics.Process.Start () [0x0003a] in <3845a180c26b4889bc2d47593a665814>:0 
   at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
   at UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) [0x0006b] in C:\buildslave\unity\build\Editor\Mono\Utils\Program.cs:44 
   at UnityEditor.Utils.Program.Start () [0x00003] in C:\buildslave\unity\build\Editor\Mono\Utils\Program.cs:28 
   at UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x0001d] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:106 
   at UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) [0x00063] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:73 
   at Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport report) [0x0062f] in C:\Users\Shawn\Desktop\Koala's stuff\Unity\Projects\Chunk of Space\Library\PackageCache\com.unity.burst@0.2.4-preview.50\Editor\BurstAotCompiler.cs:325 
 UnityEngine.Debug:LogError(Object)
 Unity.Burst.Editor.BurstAotCompiler:OnPostBuildPlayerScriptDLLs(BuildReport) (at Library/PackageCache/com.unity.burst@0.2.4-preview.50/Editor/BurstAotCompiler.cs:329)
 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
 
Error 2/3
 System.ComponentModel.Win32Exception (0x80004005): ApplicationName='C:\Users\Shawn\Desktop\Koala's stuff\Unity\Projects\Chunk of Space\Library\PackageCache\com.unity.burst@0.2.4-preview.50\.Runtime\bcl.exe', CommandLine='--debug=true @C:\Users\Shawn\AppData\Local\Temp\tmpc9c2206.tmp', CurrentDirectory='C:/Users/Shawn/Desktop/Koala's stuff/Unity/Projects/Chunk of Space/Assets/..', Native error= The system cannot find the file specified.
 
   at System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) [0x002dc] in <3845a180c26b4889bc2d47593a665814>:0 
   at System.Diagnostics.Process.Start () [0x0003a] in <3845a180c26b4889bc2d47593a665814>:0 
   at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
   at UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) [0x0006b] in C:\buildslave\unity\build\Editor\Mono\Utils\Program.cs:44 
   at UnityEditor.Utils.Program.Start () [0x00003] in C:\buildslave\unity\build\Editor\Mono\Utils\Program.cs:28 
   at UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x0001d] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:106 
   at UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) [0x00063] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:73 
   at Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport report) [0x0062f] in C:\Users\Shawn\Desktop\Koala's stuff\Unity\Projects\Chunk of Space\Library\PackageCache\com.unity.burst@0.2.4-preview.50\Editor\BurstAotCompiler.cs:325 
 UnityEngine.Debug:LogError(Object)
 Unity.Burst.Editor.BurstAotCompiler:OnPostBuildPlayerScriptDLLs(BuildReport) (at Library/PackageCache/com.unity.burst@0.2.4-preview.50/Editor/BurstAotCompiler.cs:329)
 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
 
Error 3/3
 CommandInvokationFailure: Gradle build failed. 
 A:\Ignore Backup\Applications\Unity\Hub\Editor\2018.3.7f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\OpenJDK\Windows\bin\java.exe -classpath "A:\Ignore Backup\Applications\Unity\Hub\Editor\2018.3.7f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.6.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleDebug"
 
 stderr[
 D8: Program type already present: com.unity3d.ads.BuildConfig
 
 FAILURE: Build failed with an exception.
 
 * What went wrong:
 Execution failed for task ':transformDexArchiveWithExternalLibsDexMergerForDebug'.
 > com.android.builder.dexing.DexArchiveMergerException: Error while merging dex archives: C:\Users\Shawn\Desktop\Koala's stuff\Unity\Projects\Chunk of Space\Temp\gradleOut\build\intermediates\transforms\dexBuilder\debug\0.jar, C:\Users\Shawn\Desktop\Koala's stuff\Unity\Projects\Chunk of Space\Temp\gradleOut\build\intermediates\transforms\dexBuilder\debug\1.jar, C:\Users\Shawn\Desktop\Koala's stuff\Unity\Projects\Chunk of Space\Temp\gradleOut\build\intermediates\transforms\dexBuilder\debug\2.jar, C:\Users\Shawn\Desktop\Koala's stuff\Unity\Projects\Chunk of Space\Temp\gradleOut\build\intermediates\transforms\dexBuilder\debug\3.jar, C:\Users\Shawn\Desktop\Koala's stuff\Unity\Projects\Chunk of Space\Temp\gradleOut\build\intermediates\transforms\dexBuilder\debug\4.jar, C:\Users\Shawn\Desktop\Koala's stuff\Unity\Projects\Chunk of Space\Temp\gradleOut\build\intermediates\transforms\dexBuilder\debug\5.jar, C:\Users\Shawn\Desktop\Koala's stuff\Unity\Projects\Chunk of Space\Temp\gradleOut\build\intermediates\transforms\dexBuilder\debug\6.jar
   Learn how to resolve the issue at https://developer.android.com/studio/build/dependencies#duplicate_classes.
   Program type already present: com.unity3d.ads.BuildConfig
 
 * Try:
 Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
 
 * Get more help at https://help.gradle.org
 
 BUILD FAILED in 29s
 ]
 stdout[
 :checkDebugClasspath
 :preBuild UP-TO-DATE
 :preDebugBuild
 :compileDebugAidl NO-SOURCE
 :compileDebugRenderscript
 :checkDebugManifest
 :generateDebugBuildConfig
 :prepareLintJar
 :mainApkListPersistenceDebug
 :generateDebugResValues
 :generateDebugResources
 :mergeDebugResources
 :createDebugCompatibleScreenManifests
 :processDebugManifest
 :splitsDiscoveryTaskDebug
 :processDebugResources
 :generateDebugSources
 :javaPreCompileDebug
 :compileDebugJavaWithJavac
 :compileDebugNdk NO-SOURCE
 :compileDebugSources
 :mergeDebugShaders
 :compileDebugShaders
 :generateDebugAssets
 :mergeDebugAssets
 :transformClassesWithDexBuilderForDebug
 :transformDexArchiveWithExternalLibsDexMergerForDebug FAILED
 20 actionable tasks: 20 executed
 ]
 exit code: 1
 UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <76abbd884b37447da464288ec1125ab8>:0)
 UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <76abbd884b37447da464288ec1125ab8>:0)
 UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <76abbd884b37447da464288ec1125ab8>:0)
 UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <76abbd884b37447da464288ec1125ab8>:0)
 UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <76abbd884b37447da464288ec1125ab8>:0)
 Rethrow as GradleInvokationException: Gradle build failed
 UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <76abbd884b37447da464288ec1125ab8>:0)
 UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <76abbd884b37447da464288ec1125ab8>:0)
 UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <76abbd884b37447da464288ec1125ab8>:0)
 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
JDK, Android SDK, and Unity (2018.3) are all up to date. Any and all help is much appreciated!
               Comment
              
 
               
              Answer by DawdleDev · Mar 11, 2019 at 05:25 PM
I found the solution. Basically, I deleted the Android and iOS folders under Plugins. Apparently they were causing conflicts with the rest of the Ads stuff.
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                