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Setting the texture quality in HDRP using C#
I am working on an options menu for a game and one of the settings is modifying texture quality using the masterTextureLimit
parameter. In standard Unity, this works without a hassle, however, in HDRP, as soon as I change this value, the scene turns black and only the UI is visible. Does HDRP have its own functions for this or am I not doing something right? Any help would be greatly appreciated.
Hi ovechkin-vladimir-g,
I can see the same behaviour as you. In LWRP the masterTextureLimit works as expected but in HDRP the masterTextureLimit causes all black textures.
I have reached out to the HRDP $$anonymous$$m to ask if masterTextureLimit is supported in HDRP.
Best regards,
Hi ovechkin-vladimir-g,
I have spoken with the HDRP $$anonymous$$m and they think this should be supported. I have logged a bug on this issue.
Hi thomh_unity, Thank you very much for your assistance. I will also investigate into this and hopefully we can reach a solution.
Answer by ovechkin-vladimir-g · Dec 23, 2019 at 01:38 AM
This behaviour no longer occurred when updating to Unity 2019.3.0f3 and using HDRP 7.1.6. Not sure what was changed, possibly a bug fix.
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