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Question by Differentiable · Sep 01, 2011 at 08:37 PM · visual studiodllplugins

Rebuilding (overwriting) a plugin DLL while the editor is open

I need to frequently rebuild a small plugin DLL and "debug" it through the editor. Is there a way to remove the write-protection when the game isn't running?

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avatar image GuyTidhar · Sep 02, 2011 at 07:48 AM 0
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There is no write protection on dlls or any other assets when the editor is opened. You might have your code editor opened (for instance - when mono is opened you won't be able to write over dlls - and yes, you will have to close it whenever you want to overwrite the dll)

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