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Question by floppyturtle32 · Mar 20, 2020 at 09:51 PM · 3dwebglupload

Webgl Export not working.

Hello, I have exported my game multiple times to Webgl and some components do not work. I have this script void Start() { StartCoroutine("Stop"); StopAllCoroutines(); } IEnumerator Stop() { yield return new WaitForSeconds(1); rb.constraints = RigidbodyConstraints.FreezePositionZ; yield return new WaitForSeconds(5); rb.constraints = RigidbodyConstraints.None; yield return new WaitForSeconds(1); StopAllCoroutines(); Debug.Log("STOP"); } void OnCollisionEnter(Collision collisionInfo) { if (collisionInfo.collider.name == "stopblock") { StartCoroutine("Stop"); } } and the purpose is to make the player stop for 5 seconds, however, even though this works in unity it does not work in the local drive. Any ideas? Thanks!

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avatar image floppyturtle32 · Mar 20, 2020 at 09:51 PM 0
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Sorry for the formatting, I do not know how to format.

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