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Question by Gnorst · Apr 16, 2015 at 12:46 PM · triggereventtoggle

Toggle onPointerDown event

Note: This is a duplicated question from StackOverflow: http://stackoverflow.com/questions/29669717/unity-toggle-onpointerdown-event

I'm trying to trigger an event when a toggle is being clicked. onValueChanged does not work for me because it's causing an infinite loop of events.

That's what I have now (simplified):

 toggle.onValueChanged.AddListener (delegate {
     myMethod();
 });

That's what I'd love to have (but I don't):

 toggle.onPointerDown.AddListener (delegate {
     myMethod();
 });

I'm new to Unity and having some problems to understand how events work. I've been researching, but I don't event understand why onPointerDown should be different to use than onValueChanged.

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avatar image JinJin · Apr 24, 2015 at 10:00 AM 0
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to avoid an infinite loop of events, have a bool flag in your class. set this bool depending on where the my$$anonymous$$ethod is called from and check the state of the bool inside the my$$anonymous$$ethod to avoid an infinite loop.

avatar image Paul-Sinnett · Apr 24, 2015 at 10:05 AM 0
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I suspect the cause of the infinite loop is inside my$$anonymous$$ethod. Can you post that.

avatar image Gnorst · Apr 24, 2015 at 10:17 AM 0
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Hi, I actually solved my problem with a flag some days ago. Anyway I left the question open for someone to ask how to trigger that onPointerDown event, I'm still curious and someone could need that answer too.

avatar image Gnorst · Apr 24, 2015 at 10:19 AM 0
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Effectively "my$$anonymous$$ethod" was causing the infinite loop, long story short: there I was changing the value of another toggle so my$$anonymous$$ethod was being called again. I already knew that at the time and was trying to avoid that loop.

avatar image Paul-Sinnett · Apr 24, 2015 at 11:30 AM 0
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I'm not sure I understand the question. It would be better to mark this question as answered and open a new question.

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Answer by lordlycastle · Apr 24, 2015 at 01:17 PM

I have never used delegate, I find those confusing in C#. However, you can do this:

 toggle.OnClick.AddListener(() => MyMethod(argument));

Read here about the lambda syntax (=>)

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Answer by Paul-Sinnett · Apr 24, 2015 at 02:24 PM

I see. Well, you could add your own event trigger to the toggle button:

 using UnityEngine;
 using UnityEngine.EventSystems;
 using System.Collections;
 
 public class PointerDownTrigger : MonoBehaviour, IPointerDownHandler
 {
     public EventTrigger.TriggerEvent onPointerDown;
 
     public void OnPointerDown(PointerEventData eventData)
     {
         onPointerDown.Invoke(eventData);
     }
 }
 

Now you should be able to use your code:

 public class ToggleClick : MonoBehaviour
 {
     public PointerDownTrigger toggle;
 
     void myFunction()
     {
         Debug.Log("Pointer down!");
     }
 
     void Start()
     {
         toggle.onPointerDown.AddListener(delegate { myFunction(); });
     }
 }
 

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