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Child problem in animation
Hi dear users,i'm having a very anoying problem with a fbx model that i animated in blender.There is the model in blender:
As you see,the the eyes and the mouth follows the body/the parent mesh when i play the animation in blender,when i export the model in fbx and import in unity there's no problem,textures,animations are imported successfully.BUT that's what happend with the eyes and mouth meshes when the animation plays in unity:
Only the parent moves correct and his child meshes stay stopped and separated from him.I tried parenting the eyes and teeth with the head bone but happends the same.I wasted a lot of time trying to solve this problem and i'm hopeless,help please.
Ops and sorry for my bad english ;P
Answer by Unibrow · Aug 22, 2014 at 07:30 AM
Seems like an offset problem. Check the transform position for the eyes and teeth. Does changing the position affect the animation?
No,i thought that it can solve the problem but still exatly the same. The trnaform was wrong:
But the problem stills.