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Question by unity_L1IqWgqkCXJofg · Mar 19, 2020 at 08:54 PM · uiunity 2dtower defense

Tower Defense 2D showing and hiding tower choose UI above building place

Hi, So I have some sprites Buildpoints in the map and I would like to click on the build, which would display the UI canvas, and I would be able to click on the buttons in the UI or by clicking elswhere hide the canvas, but I have the problem that I am not able to click on the buttons, because its "ClickElswhereTheBuildpoint" and it hides the canvas when I click on it. Iam rookie, I know what I want but I dont know the commands and syntax and I dont have much time to look for it. Thanks for help

this is my code of the buildpoint, to "public GameObject buildCanvas" I drag in inspector the canvas which is also child of the buildpoint.

using UnityEngine; using System.Collections; using System.Collections.Generic; public class Buildpoint : MonoBehaviour { public Color hoverColor; private Renderer rend; private Color startColor; public GameObject buildCanvas; bool OnMouseOver = false; void Start() { rend = GetComponent<Renderer>(); startColor = rend.material.color; } void Update() { if ((Input.GetMouseButtonDown(0)) && (!OnMouseOver)) buildCanvas.SetActive(false); } void OnMouseDown() { buildCanvas.SetActive(true); } void OnMouseEnter() { rend.material.color = hoverColor; OnMouseOver = true; } void OnMouseExit() { rend.material.color = startColor; OnMouseOver = false; } }

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