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Question by Totemstem · May 02, 2017 at 05:57 AM · arraygetcomponentparentchildren

Take array and waypoints from parent spawnner

Hello,

I have an AI that patrols between a series of waypoints, however when I spawn the AI from a spawnner they don't hold the waypoints in the array.

I was told I should hold the array of waypoints in the spawner and that when the AI is spawned it takes the waypoints and fills the array it carries. Any idea how I go about doing this?

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avatar image EdwinChua · May 02, 2017 at 06:13 AM 0
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Please provide some code so we know which stage you're at

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Answer by toddisarockstar · May 03, 2017 at 05:39 AM

assuming the same waypoints are used by all AI.

instead of holding the waypoints in each AI, I would hold the waypoints in a single masterscript somewhere and Simply marks the arrays as public static so they are accessible to everyone when needed.

cheezy example to get scripts talking:

put this in the master script and attach to the camera or something that isnt going anywhere:

 public static string funny;
     void Start() {
         funny = "turtle";}
 
 

now put this in your AI script:

                 if(Input.GetKey("space")){
 
                     print (nameofmasterscript.funny);}
 
 //prints turtle for each AI!!!!

 
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avatar image Totemstem · May 14, 2017 at 11:35 PM 0
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Thanks so much Todd!

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Answer by Totemstem · May 15, 2017 at 07:18 AM

Thanks so much Todd!

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