Change texture from file on runtime (Windows / macOS)
Hello Unity Community,
I currently use the plugin Native Gallery to import images on runtime from the phone's storage (iOS and Android) to change a texture ingame. I would like to have the same functionality for my Windows- and macOS-build.
Basically the user should be able to click a button, which opens an explorer/finder window so the user can choose an image file and thus change the texture of a gameobject.
Does anyone know how to do that and/or has a tutorial for me?
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