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Large level loading best practices
Hi all,
Sorry if this question has been asked before, but I have looked all over and have not found the answer that I'm looking for.
I'm developing a game for iOS and my levels are quite large. So I was wondering if there is any best practice for loading and unloading parts of a scene as the player moves through it. Occlusion culling is only for rendering, so I need to have a way to enable and disable objects as well. I can come up with a few different methods to do this.. but I wanted to know first:
Is there any best practice or standard already?
Thank you for your time.
Answer by MetaMythril · May 30, 2012 at 05:16 PM
You will want to create a loading system using asynchronous loading of data using:
Application.LoadLevelAdditiveAsync
This will allow you to stream new data in while unloading older data.