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This question was closed Dec 20, 2014 at 01:54 AM by AlucardJay for the following reason:

Duplicate Question

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Question by spheria · Dec 19, 2014 at 11:47 PM · arraylistspawnwaves

spawning waves script.

I'm trying to write a script for a enemy spawner.

Here's an example to show what i should be capable of:

wave1:

10 instances of ennemy a 5 instances of ennemy b 1 instance of ennemy c

wave2:

12 instances of ennemy a 7 instances of ennemy b 3 instance of ennemy c etc...

they should spawn one by one and a soon as the specified amount of ennemies a are spawned, the instances of ennemy b have to start spawning.

i'm guessing i should use a 3d array or a list or something but I don't know how to go about this.

any help would be greatly appreciated!

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Answer by Kiwasi · Dec 19, 2014 at 11:53 PM

Use a custom class to define each wave. Store the waves in a list. Here is some psuedo code to start with

 [System.Serilizable]
 public class Wave {
     public int noOfAlienA;
     ...
     public float timeToNextWave;
 }
 
 public class Spawner : MonoBehaviour {
     public List<Wave> waves;
 
     IEnumerator Spawn(){
         foreach (Wave wave in waves){
             SpawnNewAliensOfTypeA(wave.noOfAliensA);
             yield return new WaitForSeconds(wave.timeToNextWave);
         }
     }
 }



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Answer by spheria · Dec 20, 2014 at 01:09 AM

Ok i get the idea but i'm having problems storing my class instances in my list. Should i use a constructor for that?

anyway thanks a lot already :)

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