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What are the difference between between Unlit/color and Sprite/default material shader?
If I understand correctly, the Unlit/color is not affected by lighting. But a Sprite/default on a object behave the same way, it doesn't care about lightning.
The only thing I could see different is that if I rotate a 3d object with the Sprite/default shader, A camera shows it going rotating from left to right without doing a full turn, but I can see it clearly turn with Unlit. Like this, look at the camera panel :
https://giphy.com/gifs/RJnFe0nsjLBHgnfwfE
Thank you!
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