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Question by elz50 · Nov 22, 2020 at 09:49 PM · rigidbodyvector3fpsvelocity

rigidBody velocity acting up

i am making a crouching(more like sliding)script for my FPS, and there is an error. what is wrong?(the error is "Argument 1: cannot convert from 'UnityEngine.Vector3' to 'float' ") also if i delete "transform.forward" it seems to work, but it only sets a force in one direction.

 using UnityEngine;
 
 public class crouch : MonoBehaviour
 {
     public CharacterController player;
     public Rigidbody rb;
     public float boost = 120f;
     void Start()
     {
         player = gameObject.GetComponent<CharacterController>();
         rb = gameObject.GetComponent<Rigidbody>();
     }
 
     void Update()
     {
         if (Input.GetButton("left shift"))
         {
 
             player.height = 0.2f;
             player.center = new Vector3(0f, 0.5f, 0f);
             rb.velocity = new Vector3(transform.forward * boost * Time.deltaTime, rb.velocity.y, rb.velocity.z);
         }
         else
         {
             player.height = 2.1f;
             player.center = new Vector3(0f, 0f, 0f);
             rb.velocity = new Vector3(0f, 0f, 0f);
         }
     }
 }. 

the peticular line of code that has the error is:

 rb.velocity = new Vector3(transform.forward * boost * Time.deltaTime, rb.velocity.y, rb.velocity.z);
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Answer by cjmort10 · Nov 22, 2020 at 09:53 PM

Pretty Sure This Is Right Not Sure Though

You Can't Have A Vector And A Float On The Same Line So It Would Have To Be Like This

  using UnityEngine;
  
  public class crouch : MonoBehaviour
  {
      public CharacterController player;
      public Rigidbody rb;
      public float boost = 120f;
      void Start()
      {
          player = gameObject.GetComponent<CharacterController>();
          rb = gameObject.GetComponent<Rigidbody>();
      }
  
      void Update()
      {
          if (Input.GetButton("left shift"))
          {
  
              player.height = 0.2f;
              player.center = new Vector3(0f, 0.5f, 0f);
              rb.velocity = new Vector3(transform.forward * Time.deltaTime, rb.velocity.y, rb.velocity.z);
          }
          else
          {
              player.height = 2.1f;
              player.center = new Vector3(0f, 0f, 0f);
              rb.velocity = new Vector3(0f, 0f, 0f);
          }
      }
  }.

Also If You Can Help Me With Mine

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avatar image elz50 · Nov 23, 2020 at 12:15 AM 0
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nope, still not working. any other options?

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Answer by elz50 · Nov 23, 2020 at 12:56 AM

i got it now, just used a different line. thanx for ur help!

if u want the line just ask because i am too lazy to go right now.

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