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Question by karthikbh · Aug 01, 2017 at 03:42 PM · spriteresources.loadgetset

Loading a sprite from resource folder

Hi all, from learning from below video i got stuck while adding sprites (at 15:30): https://www.youtube.com/watch?v=OxObASeB05I When i try to include sprites (using set get and Resources.load) sprite won't show up. While debugging it show null. here's the code: alt text alt text

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Answer by Reynarz · Aug 01, 2017 at 04:54 PM

Do you have a Resource folder inside Assets folder with a folder called Sprites? And the "slug" string parameter get an avaliable image name?

Sorry, so much folders xd

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avatar image karthikbh · Aug 01, 2017 at 05:07 PM 0
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ya, i have Assets > Resources > Sprites.

avatar image karthikbh · Aug 01, 2017 at 05:32 PM 0
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Ah, after 7 hours of tinkering found slug parameters did not had 's' at the end.

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Answer by FortisVenaliter · Aug 01, 2017 at 03:46 PM

Yes, this is because a file can't be a sprite. It can be an image, which can contain one or more sprites.

If I recall correctly, you need to use Resources.LoadAll to get all sprites for that image, then filter out the one you want from the returned collection.

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avatar image karthikbh · Aug 01, 2017 at 03:50 PM 0
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$$anonymous$$aybe I haven't understood the video completely but he did the same thing and he got it. (Im a beginner to unity)

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