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Question by TheSpoonFtw · Jun 13, 2019 at 01:57 PM · buildarraycompiler

Array Index Out of Range Exception after build

I have a method which errors with the Array IndexOutOfRangeException after the game is built. This problem does not occur when it is run in the editor; or when it is built in developer mode.

Even more confusingly the problem is fixed when I add a Z+1/Z-1 pair of lines (shown in comments below)

     private readonly T[,] topRight;
     private readonly T[,] topLeft;
     private readonly T[,] bottomRight;
     private readonly T[,] bottomLeft;    

 public T GetIndex(int Z, int X) {
     //Z = Z + 1; 
     //Z = Z - 1;
     if (Z >= 0 && X >= 0) {
         return topRight[Z, X];
     } else if (Z >= 0 && X < 0) {
         return topLeft[Z, -X];
     } else if (Z < 0 && X >= 0) {
         return bottomRight[-Z, X];
     } else if (Z < 0 && X < 0) {
         return bottomLeft[-Z, -X];
     } else {
         return default(T);
     }
 }

Adding comment outputs suggests it is this line which breaks. Strangely the other 3 are fine.

 return topLeft[Z, -X];

Things I have already tried:

  • Checking that the requested value is smaller than the array size, and >= zero

  • Removing the again Z+1/Z-1 to see if making changes has fixed it

  • Outputting the values which are being tried in the array - they are always reasonable values

My guess is there is a simplification made by the unity build-compiler which is a mistake. But that's really unlikely. So I'm out of ideas.

My version of unity is 2017.4.2f2

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