Question by
Zeidash · Aug 25, 2020 at 12:34 AM ·
c#rotation3dnavmeshagent
Navmesh agent Auto Braking resets transform rotation after reaching destination
I have a script on the player to instantly rotate the player (I don't use the navmesh agent angular speed because it is never instant and reliable). It rotates the player while he is still travelling to the target destination but once he reaches it and auto braking stops him, the rotation also resets, when I turn off auto braking the rotation stays but then it doesn't work even more, because of position. Is there any way to turn off auto braking for rotation, or just any other solution to this problem.
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