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This question was closed May 07, 2016 at 05:15 PM by meat5000 for the following reason:

The question is answered, right answer was accepted

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Question by zak666 · Feb 10, 2016 at 01:56 PM · scripting problem

Turning on and of animator? error CS0119: Expression denotes a `method group', where a `variable', `value' or `type' was expected

Hey guys trying to make a simple trigger to turn on the animator component. error CS0119: Expression denotes a method group', where a variable', value' or type' was expected

     void OnTriggerEnter(Collider collision)
     {
 
         if (collision.gameObject.CompareTag ("Active")) {
             GetComponent.Animator (true);
             IsShooting += +1;
     }
     }
 
 }
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avatar image NoseKills · Feb 10, 2016 at 04:07 PM 0
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GetComponent.Animator (true); doesn't mean anything.

Check the API docs on how to use Unity API method calls.

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Answer by cbjunior · Feb 11, 2016 at 08:06 AM

Your inner code is incorrect, syntactically speaking. You are calling the method GetComponent<>() as if it were a field. In the second line, you should remove the second plus sign. In C#, positive values don't need to be specified, only negatives. It should be the following:

GetComponent<Animator>().enabled = true;

IsShooting += 1;

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Answer by ReeCocho · Feb 10, 2016 at 05:40 PM

Change "GetComponent.Animator..."

to

GetComponent().enabled = true;

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avatar image meat5000 ♦ · Feb 11, 2016 at 08:09 AM 0
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Think your answer was decimated due to not applying formatting.

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Answer by Jessespike · Feb 10, 2016 at 06:11 PM

  GetComponent<Animator>().enabled = true;

http://docs.unity3d.com/ScriptReference/GameObject.GetComponent.html

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