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Question by lsauceda · Mar 18, 2020 at 07:44 PM · uiinputtouch controls

Input System On-Screen Button doesn't work with touchscreen 2019.3.2f1

I've been stuck with this for a week now.

I am trying to make my player jump whenever the space button is pressed (if a keyboard is present), and I'm adding a on-screen button for players on mobile. The on-screen button works fine in the editor but when I try the game in a device (and android phone) the on-screen button doesn't work.

Here's how things are set up:

  • Change the Active Input Handling to Input System Package (New) on the player settings.

  • Create the Jump action for the Player action map.

  • Bind <Keyboard>/space to my Jump action.

  • Add a PlayerInput component to my player object, pass my actions file to it, and set up the events to call for each action.

  • Change the StandaloneInputModule to an InputSystemUIInputModule in my event system object.

  • In my canvas I add an image and add OnScreenButton component to it (I do NOT add a Button component).

  • Set the control path to <Keyboard>/space.

When I try the game on the device the rest of the UI buttons work fine except the on-screen button. On the editor though (using mouse input), the on-screen button works fine. This is my first time using the Input System, I had actually found it somewhat nice to work with, however this does seem really strange. It is either a really strange bug (unlikely), or I messed up some setting (the setup process feels really convoluted actually).

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avatar image mattparishdev · Jul 07, 2020 at 03:56 PM 1
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Hi, did you ever deter$$anonymous$$e what the issue was? I have been attempting to do the same thing and running into the same problems.

avatar image lsauceda mattparishdev · Jul 07, 2020 at 07:50 PM 1
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Nope and just as with many things with unity, it's such a basic thing and there seems to be no simple way to do it.

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