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This question was closed Mar 20, 2020 at 05:54 PM by grahamegw for the following reason:

The question is answered, right answer was accepted

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Question by grahamegw · Mar 19, 2020 at 10:26 AM · uibuttontroubleshooting

Text on UI Button Not Updating

Hi there,

I have a button that's suppose to toggle between a map editor and the game state. The button correctly toggles the game state, but it does not correctly update the text on the button. Yet if I debug the button text...it shows that it should have changed. I have absolutely no idea what to do here. Code:

     [SerializeField] Button mapEditorButton = default;
     string mapEditorButtonLabel;
     
     private void Start()
     {
         mapEditorButtonLabel = mapEditorButton.GetComponentInChildren<Text>().text;
    }    
 
    public void ToggleMapEditor() {
         bool mapEditorActive = Game.Instance.GetInputState().GetType() == typeof(InputEditorDefault);
 
         if (mapEditorActive) {
             mapEditorButtonLabel = "Open Map Editor";
             Game.Instance.PopInputState();
         }
         else {
             mapEditorButtonLabel = "Return to Game";
             Game.Instance.LaunchMapEditor();
         }
 
         Debug.Log(mapEditorButtonLabel);
         Debug.Log(Game.Instance.GetInputState().GetType());
     }


The button eternally shows the placeholder text I have for it, despite the following output:

Shows expected console output

I am using 2019.2.6f1 personal :)

consoleout.jpg (26.9 kB)
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Best Answer

Answer by grahamegw · Mar 20, 2020 at 05:54 PM

Figured it out. Apparently you cannot cache properties as variables, so having mapEditorButtonLabel be a string and assigning Button.Text.text to it is invalid. Changed it to Text = mapEditorButtonLabel, and assigned mapEditorButton.GetComponentInChildren<Text>() to it, and then did the assignment through mapEditorButtonLabel.text = foo

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