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Question by Vastatio · Jun 21, 2016 at 04:51 AM · animationrigidbodythird person controller

how do you make a 3rd person controller with no turning animation?

Hey, so I want to make a third person character using Mechanim. I don't want the character to turn, just run instantly rotate to the direction where the arrow key is pressed: - If they press W, they run forward - If they press D, they run to the left (no turning, then W) and so on........

How would I go about doing this? Do i make quaternions to rotate the model? and how would I even implement this? my current code to make the player just move forward is this:

 public class Movement : MonoBehaviour {
 
 
     public Animator animator;
     public Rigidbody rb;
     public float moveSpeed = 0.5f;
 
     void Start () {
         animator = GetComponent<Animator>();
         rb = GetComponent<Rigidbody>();
     }
     
 
     void FixedUpdate () {
         Move();
 
     }
 
     void Move() {
         float moveHorizontal = Input.GetAxis("Horizontal");
         float moveVertical = Input.GetAxis("Vertical");
         animator.SetFloat("Forward", moveVertical);
         Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);
         if (moveVertical > 0.1f) { rb.AddForce(movement * moveSpeed); }
         if (moveVertical < 0) { rb.AddForce(movement * -moveSpeed);  }
     }
 }
 

Thanks.

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