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Admob crashes game on initialize (IOS)
Hello, i am porting my game to iOS, but unfortunately admob crashes my game on initialisation:
UnloadTime: 3.041708 ms
2017-10-15 10:43:46.271445+0100 constructioncity2[581:88540] Uncaught exception: NSInvalidArgumentException: *** +[NSString stringWithUTF8String:]: NULL cString
(
0 CoreFoundation 0x000000018286eff8 <redacted> + 148
1 libobjc.A.dylib 0x00000001812d0538 objc_exception_throw + 56
2 CoreFoundation 0x000000018286ef28 <redacted> + 0
3 Foundation 0x000000018325b6c0 <redacted> + 92
4 constructioncity2 0x0000000100e9f808 _kminitAdmob + 108
5 constructioncity2 0x000000010002b20c Admob__kminitAdmob_m2422791523 + 72
6 constructioncity2 0x000000010004cc98 GameManager_Start_m3059414928 + 60
7 constructioncity2 0x00000001005ada54 _Z31RuntimeInvoker_Void_t2863195528PK10MethodInfoPvPS2_ + 28
8 constructioncity2 0x0000000100e8d404 _ZN6il2cpp2vm7Runtime6InvokeEPK10MethodInfoPvPS5_PP15Il2CppException + 68
9 constructioncity2 0x000000010079eda8 _ZN19ScriptingInvocation6InvokeEPP18ScriptingExceptionb + 52
10 constructioncity2 0x00000001007934c4 _ZN13MonoBehaviour30InvokeMethodOrCoroutineCheckedE21ScriptingMethodIl2CppP15ScriptingObjectPP18ScriptingException + 1076
11 constructioncity2 0x00000001007936d0 _ZN13MonoBehaviour30InvokeMethodOrCoroutineCheckedE21ScriptingMethodIl2CppP15ScriptingObject + 44
12 constructioncity2 0x0000000100792690 _ZN13MonoBehaviour16DelayedStartCallEP6ObjectPv + 88
13 constructioncity2 0x000000010066225c _ZN18DelayedCallManager6UpdateEi + 676
14 constructioncity2 0x000000010074bcfc _Z10PlayerLoopbbP10IHookEvent + 624
15 constructioncity2 0x00000001009b3604 _ZL19UnityPlayerLoopImplb + 20
16 constructioncity2 0x0000000100015bc0 UnityRepaint + 140
17 constructioncity2 0x0000000100025610 -[UnityAppController(ViewH(lldb)
I am initialising admob this way:
#if UNITY_EDITOR
#elif UNITY_ANDROID
Admob.Instance().initAdmob(androidAd, null);
#elif UNITY_IOS
Admob.Instance().initAdmob(iosAd, null);
#endif
Any ideas would be appreciated, thanks
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