HDRI cubemap shadows
Is there a way to generate the shadows of a Cubemap (HDRI)?
Right now after baking lightmaps the lights look great, but without any shadows.
How can I apply the proper shadows? I'm working in Unity 2019 with the URP.
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Answer by ngerbens · Mar 18, 2020 at 02:42 PM
Ah never mind. the shadows work perfectly on the STATIC objects. Obviously. Any Ideas how to work with the realtime moving objects? Probably setting up a directional light along with the Skybox? What would be the proper workflow?