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Question by Cavrnus-DevSys · Mar 02, 2021 at 10:08 PM · inputvr

SteamVR and Unity input systems conflict

I've been developing a Unity Application for several years now that uses both desktop mouse/keyboard inputs, as well as VR controller inputs. I'm now trying to upgrade to Unity 2020 and am running into problems with SteamVR's plugin.

https://github.com/ValveSoftware/steamvr_unity_plugin/releases

Specifically, while I've figured out input for their latest plugin, it seems that using it replaces Unity's own Input systems making it impossible for me to get mouse/keyboard input.

Is there a workaround for this?

Thanks!

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avatar image basteos · Sep 08, 2021 at 01:59 PM 0
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Hi dude, I'm having the same issue, did you find a solution ? Thanks in advance

avatar image CommanderThrawn basteos · Sep 10, 2021 at 12:57 AM 0
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(same dev, different account). Yeah, ultimately we just had to write our own input module. Not ideal, but necessary since we also integrate a billion other XR devices...

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