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Trigger animator parameter not working over network?
Hello, I'm using the Animator component to make the player animate when they are idle, run, or punch. The transitions to idle and run work fine, but the punch animation which is has a trigger parameter is only working client-side and the other players can not see it. Since the other parameters are working fine except for the trigger, I've tried transitioning to the punch animation with a different parameter, but then I realized that there is no reason why the trigger parameter should not be working right. I'm using the Network Animator to sync the animations, so maybe that is at fault. Any help would be much appreciated.
It is still not working, if someone could direct me to a video of triggering over a network so I can see what I am doing wrong, than that would be great.