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Question by romanhutsulyak · May 31, 2020 at 09:43 PM · multiplayerphotonerror buildhealth

Health on photon

So guys i'm getting here an error and i cant get what´s the problem can some one help me please?

these are the errors : Assets\Health.cs(17,48): error CS0411: The type arguments for method 'GameObject.GetComponentInChildren()' cannot be inferred from the usage. Try specifying the type arguments explicitly.

Assets\Health.cs(22,13): error CS0411: The type arguments for method 'Component.GetComponent()' cannot be inferred from the usage. Try specifying the type arguments explicitly.

 using System.Collections;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class Health : MonoBehaviour
 {
     public float hitPoints = 100f;
     float currentHitPoints;
 
     public Text healthText;
 
     // Start is called before the first frame update
     void Start()
     {
         
         currentHitPoints = hitPoints;
         healthText = GameObject.Find("Canvas").GetComponentInChildren();
     }
 
     void Update()
     {
         if (GetComponent().isMine) { healthText.text = "Health: " + currentHitPoints; }
 
 
     }
 
 
 
     [PunRPC]
     public void TakeDamage(float amt)
     {
         
         currentHitPoints -= amt;
 
         if (currentHitPoints <= 0)
         {
            
             Die();
         }
     }
 
 
  
 
     void Die()
     {
         if (GetComponent<PhotonView>().instantiationId == 0)
             
         {
             Destroy(gameObject);
 
         }
         else
         {
             if (GetComponent<PhotonView>().isMine)
 
                 if (gameObject.tag == "Player")
                 {
                     NetworkManager nm = GameObject.FindObjectOfType<NetworkManager>();
                     nm.standbyCamera.SetActive(true);
                    nm.respawnTimer = 5f;
                 }
 
             {
                 PhotonNetwork.Destroy(gameObject);
             }
         }
 
     }
 
 
 }

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Answer by KoenigX3 · May 31, 2020 at 09:57 PM

When you use GetComponent, you need to specify the component's type. A single GameObject can have multiple components, so you need to clear things up.

 healthText = GameObject.Find("Canvas").GetComponentInChildren<Text>();
 
 // I assume that you are trying to access PhotonView here
 GetComponent<PhotonView>().isMine


Side note: don't use GetComponent in Update. Assign it to a variable on Start so you can use that later.

 PhotonView photonView;
 
 void Start()
 {
    photonView = GetComponent<PhotonView>();
 }
 
 void Update()
 {
    if(photonView.isMine)
    {
       // Your code
    }
 }
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Answer by Razor1994 · May 31, 2020 at 09:54 PM

GetComponentInChildren expects a type to be given. Lets say you want to find the component "BoxCollider".

For that you would do

 GameObject.Find("Canvas").GetComponentInChildren<BoxCollider>();
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Answer by romanhutsulyak · May 31, 2020 at 10:08 PM

Tnx mate it realy worked i'm leaving here the script it can help later on somebody

 using System.Collections;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class Health : MonoBehaviour
 {
     public float hitPoints = 100f;
     float currentHitPoints;
 
     public Text healthText;
 
 
     PhotonView photonView;
 
     // Start is called before the first frame update
     void Start()
     {
         
         currentHitPoints = hitPoints;
         photonView = GetComponent<PhotonView>();
         healthText = GameObject.Find("Canvas").GetComponentInChildren<Text>();
     }
 
     void Update()
     {
         if (photonView.isMine)
         {
             healthText.text = "Health: " + currentHitPoints;
         }
 
 
     }
 
 
 
     [PunRPC]
     public void TakeDamage(float amt)
     {
         
         currentHitPoints -= amt;
 
         if (currentHitPoints <= 0)
         {
            
             Die();
         }
     }
 
 
  
 
     void Die()
     {
         if (GetComponent<PhotonView>().instantiationId == 0)
             
         {
             Destroy(gameObject);
 
         }
         else
         {
             if (GetComponent<PhotonView>().isMine)
 
                 if (gameObject.tag == "Player")
                 {
                     NetworkManager nm = GameObject.FindObjectOfType<NetworkManager>();
                     nm.standbyCamera.SetActive(true);
                    nm.respawnTimer = 5f;
                 }
 
             {
                 PhotonNetwork.Destroy(gameObject);
             }
         }
 
     }
 
 
 }


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