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Question by Johan 4 · Mar 01, 2011 at 03:51 AM · materialnormal

Changing a normal or any other kind of map from a script?

I know you can change the main texture using material.mainTexture, but is it possible to change another map like a normal map or maybe specular map and so on...

Also how can I get a texture's resolution?

Thanks

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Answer by Bunny83 · Mar 01, 2011 at 04:12 AM

Just use Material.SetTexture(). The texture names are shader dependent. Most shaders use the same names but you can't really rely on that. _MainTex and _BumpMap should work in most cases but only if the shader provide this properties. You can use Material.HasProperty() to check for a specific parameter.

A Texture has two properties for the resolution: width and height.

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