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Question by aigiNa · Mar 24, 2016 at 06:56 PM · errorcollider2dclassinstanceincrease

UIText not chaning via script please help.

Hello everyone , i am trying to make 2D platformer game with unity. I have 2 script called "DisplayDust" and "Dust" so i am trying to increase dust by 1 when it collide with player. here is my code using UnityEngine; using System.Collections; public class Dust : MonoBehaviour { public bool isCollected = false; // Is dust already collected or not collected. %|1114465171_2|% // When dust collide with player destroy collided dust and increase total dust by 1. %|-224945089_3|% %|-868969382_5|% %|-1964382976_4|% %|-624099650_7|% %|-1748098103_5|% %|1949036368_9|% }

using UnityEngine; using System.Collections; using UnityEngine.UI; // Added this for reach ui text class.

public class DisplayDust : MonoBehaviour {

 Text DustText;
 private int CollectedDust = 0; 
 Dust newDust;

 void Start() {

     DustText = gameObject.GetComponent<Text> ();
     newDust = this.gameObject.AddComponent<Dust> ();

 }

 void Update() {

     DustText.text = CollectedDust.ToString ();
     IncreaseDust ();

 }

 void IncreaseDust() {

     if (newDust.isCollected == true)
         CollectedDust++;

 }

}

but for some reason its not working and giving 0 errors. i am trying to call a instance of dust and increase it by 1. DisplayDust script is attached to UıText gameobject. but when i change the isCollected variable to true its starts increase the dust. when i make it false its starts not working. please help me and sorry for bad english.

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Answer by aigiNa · Mar 24, 2016 at 06:57 PM

 using UnityEngine;
 using System.Collections;
 
 public class Dust : MonoBehaviour {
 
     public bool isCollected = false; // Is dust already collected or not collected.
 
     void OnCollisionEnter2D(Collision2D Coll) {
 
         // When dust collide with player destroy collided dust and increase total dust by 1.
         // Increase process will be done in "DisplayDust.cs" Script.
         if (Coll.gameObject.tag == "Player") {
             isCollected = true; 
             Destroy (this.gameObject);
         }
 
     }
 
 }

its dust script.

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