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Question by Agurus1 · Nov 27, 2012 at 02:08 AM · animation2diphonesprites2dtoolkit

2D Sprite animation, while rotating in isometric view?

I am using Unity 2DToolkit for sprite management. I have managed to get this isometric image rotating in my game via frames: https://www.dropbox.com/s/vee4vvr8tqy934f/walking_man.jpg

My question is, now I want to give him a shooting animation, and it needs to be able to shoot WHILE rotating as well...my question is how will I do this?

The only way I see viable is that for every frame he is moving/looking there needs to be a shooting animation in that direction? So if he is looking at 1 degree or 26 degree, there needs to be a rendered shooting animation in that direction?

Would this be a bad way to solve the problem? Is there a better way? Would so many images lag the game down on iPhone?

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avatar image ThePunisher · Nov 27, 2012 at 09:42 PM 0
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Don't know of any other way to do that. Although you really want to limit it to the 8 directions shown on your image.

avatar image ThePunisher · Nov 28, 2012 at 01:13 AM 0
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Wait, maybe I misunderstood you. Are you trying to deter$$anonymous$$e where your character is facing while playing a particular movement animation?

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Answer by Agurus1 · Nov 28, 2012 at 12:31 AM

Wont 8 directions mean a more choopy image when rotating?

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avatar image ThePunisher · Nov 28, 2012 at 12:57 AM 0
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Please don't post comments as answers, use the "add new comment" button.

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