- Home /
2D Sprite animation, while rotating in isometric view?
I am using Unity 2DToolkit for sprite management. I have managed to get this isometric image rotating in my game via frames: https://www.dropbox.com/s/vee4vvr8tqy934f/walking_man.jpg
My question is, now I want to give him a shooting animation, and it needs to be able to shoot WHILE rotating as well...my question is how will I do this?
The only way I see viable is that for every frame he is moving/looking there needs to be a shooting animation in that direction? So if he is looking at 1 degree or 26 degree, there needs to be a rendered shooting animation in that direction?
Would this be a bad way to solve the problem? Is there a better way? Would so many images lag the game down on iPhone?
Don't know of any other way to do that. Although you really want to limit it to the 8 directions shown on your image.
Wait, maybe I misunderstood you. Are you trying to deter$$anonymous$$e where your character is facing while playing a particular movement animation?
Answer by Agurus1 · Nov 28, 2012 at 12:31 AM
Wont 8 directions mean a more choopy image when rotating?
Please don't post comments as answers, use the "add new comment" button.