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Failed to get socket connection from UnityShaderCompiler shader compiler! /Applications/Unity/Hub/Editor/5.6.4f1/Unity.app/Contents/Tools/UnityShaderCompiler
When trying to open a project in Unity 5.6.4f1 ( and for reasons I cannot upgrade...) in EditorLog i repeatedly get a log about a failure:
Launching external process: /Applications/Unity/Hub/Editor/5.6.4f1/Unity.app/Contents/Tools/UnityShaderCompiler Failed to get socket connection from UnityShaderCompiler shader compiler! /Applications/Unity/Hub/Editor/5.6.4f1/Unity.app/Contents/Tools/UnityShaderCompiler UnityEngine.Camera:Render() UnityEditor.GameObjectInspector:DoRenderPreview() (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/GameObjectInspector.cs:837) UnityEditor.GameObjectInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/GameObjectInspector.cs:855) UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:33)
This segment appears every few normal-looking lines.
I'm working on MacOS, and this issue doesn't appear on Windows.
Is there something I can do to fix this? I was thinking about replacing Unity Shader Compiler somehow, but where to find one that could work and how to do that?
Here is a bigger piece of Editor Log:
Launching external process: /Applications/Unity/Hub/Editor/5.6.4f1/Unity.app/Contents/Tools/UnityShaderCompiler
Failed to get socket connection from UnityShaderCompiler shader compiler! /Applications/Unity/Hub/Editor/5.6.4f1/Unity.app/Contents/Tools/UnityShaderCompiler
UnityEngine.Camera:Render()
UnityEditor.GameObjectInspector:DoRenderPreview() (at /Users/builduser/buildslave/unity/build/Editor/$$anonymous$$ono/Inspector/GameObjectInspector.cs:837)
UnityEditor.GameObjectInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at /Users/builduser/buildslave/unity/build/Editor/$$anonymous$$ono/Inspector/GameObjectInspector.cs:855)
UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/$$anonymous$$ono/AssetPreviewUpdater.cs:33)
[/Users/builduser/buildslave/unity/build/Tools/UnityShaderCompiler/ShaderCompilerClient.cpp line 217]
(Filename: /Users/builduser/buildslave/unity/build/Editor/$$anonymous$$ono/Inspector/GameObjectInspector.cs Line: 837)
GL.End requires material.SetPass before!
(Filename: /Users/builduser/buildslave/unity/build/Runtime/GfxDevice/DrawImmediate.cpp Line: 174)
GL.End requires material.SetPass before!
(Filename: /Users/builduser/buildslave/unity/build/Runtime/GfxDevice/DrawImmediate.cpp Line: 174)
GL.End requires material.SetPass before!
(Filename: /Users/builduser/buildslave/unity/build/Runtime/GfxDevice/DrawImmediate.cpp Line: 174)
done. [Time: 64480.902344 ms]
Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 0.79 GB.
System memory in use after: 0.79 GB.
Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 3242.
Total: 9.816587 ms (FindLiveObjects: 0.236215 ms CreateObject$$anonymous$$apping: 0.122101 ms $$anonymous$$arkObjects: 9.134473 ms DeleteObjects: 0.322359 ms)
Updating Assets/Resources/_LinkedAssets/Enemies_v2/Setting 3/S3_PatternDrone5_Ceiling.prefab - GUID: 22ab36809e9caf043b929c17b9374a50...
Launching external process: /Applications/Unity/Hub/Editor/5.6.4f1/Unity.app/Contents/Tools/UnityShaderCompiler
Failed to get socket connection from UnityShaderCompiler shader compiler! /Applications/Unity/Hub/Editor/5.6.4f1/Unity.app/Contents/Tools/UnityShaderCompiler
UnityEngine.Camera:Render()
UnityEditor.GameObjectInspector:DoRenderPreview() (at /Users/builduser/buildslave/unity/build/Editor/$$anonymous$$ono/Inspector/GameObjectInspector.cs:837)
UnityEditor.GameObjectInspector:RenderStaticPreview(String, Object[], Int32, Int32) (at /Users/builduser/buildslave/unity/build/Editor/$$anonymous$$ono/Inspector/GameObjectInspector.cs:855)
UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String) (at /Users/builduser/buildslave/unity/build/Editor/$$anonymous$$ono/AssetPreviewUpdater.cs:33)
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