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Question by Imenbm · Jan 26, 2017 at 11:24 AM · gameobjectpositioncompare

comparing two gameobject

Hello i need your help guys, i want to compare a position of two gameobjects and if there equal, the score +1 this is my code .the problem that i always have a "0" for the score

void Update () {

     transform.Translate(Vector3.right * Input.GetAxis("Horizontal") * Time.deltaTime * 40);
     transform.Translate(Vector3.forward * Input.GetAxis("Vertical") * Time.deltaTime * 40);

     tmpPo = transform.position;
     tmpPo2 = cube1.transform.position;
     
     if ((Mathf.Approximately(tmpPo.x,tmpPo2.x))) //& (Mathf.Approximately(tmpPo.z, tmpPo2.z)))
     {
         sc++;
     }


     Text singleText = mytext1.GetComponentInChildren<Text>();
     singleText.text = "tmp: " + tmpPo + " tmp2: "+ tmpPo2;
     Text singleText2 = mytext2.GetComponentInChildren<Text>();
     singleText2.text = "score: " + sc;
 }
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Answer by NoseKills · Jan 26, 2017 at 05:23 PM

When you use Matf.Approximately, the values have to be almost identical for it to return true. It might be impossible to get them close enough depending on your control method.

You should try to see how far apart they are

 singleText.text = Mathf.Abs( tmpPo.x - tmpPo2.x).ToString();

When you find a value you'd like to be considered "equal position", change your condition to use that value

 if (Mathf.Abs( tmpPo.x - tmpPo2.x) < 0.01f)

or such

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avatar image Imenbm · Jan 26, 2017 at 08:59 PM 0
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thank you v

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