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Question by My-Second-Opinions-first · Oct 05, 2020 at 05:58 PM · 2d2d-platformer2d-gameplaydestroy objectdestroygameobject

OnTriggerEnter2D Running twice when destroying game object.

I am trying to make a key and a door system with multiple players, where if one player gets a key the others are able to use it, the only problem I am running into is that the keys are getting collected twice by the same GameObject, and Destroy(other.gameObject) is not working. Here is my code (Please note: playerManager is what stores the number of keys):

    if (other.tag == "Key" && other.gameObject != null)
     {
         Destroy(other.gameObject);
         Destroy(other);
         playerManager.keys++;
     }

     if (other.tag == "Door" && other.gameObject != null)
     {
         if (playerManager.keys > 0)
         {
             Destroy(other.gameObject);
             Destroy(other);
             playerManager.keys--;
         }
     }

All help would be appreciated.

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Answer by My-Second-Opinions-first · Oct 05, 2020 at 06:14 PM

I have solved my own problem! Here is the link to the solution: https://answers.unity.com/questions/1097482/how-do-you-get-ontriggerenter2d-to-activate-only-o.html

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